UATHelper: パッケージ化 (Android (マルチ:ASTC,DXT,ETC2)): > referenced 1 more times
UATHelper: パッケージ化 (Android (マルチ:ASTC,DXT,ETC2)): > D:/Unreal_build/Photon-Unreal-SDK_DemoParticle-UE4/Intermediate/Build/Android/UE4/Development/PhotonDemoParticle/:(LoadBalancingListener::onLobbyStatsUpdate(ExitGames::Common::JVector const&)) UATHelper: パッケージ化 (Android (マルチ:ASTC,DXT,ETC2)): > referenced by JVector.h:617 (D:/Unreal_build\Photon-Unreal-SDK_DemoParticle-UE4\Source\Photon\Common-cpp\inc\JVector.h:617) UATHelper: パッケージ化 (Android (マルチ:ASTC,DXT,ETC2)): > D:/Unreal_build/Photon-Unreal-SDK_DemoParticle-UE4/Intermediate/Build/Android/UE4/Development/PhotonDemoParticle/:(OutputListener::debugReturn(int, ExitGames::Common::JString const&)) UATHelper: パッケージ化 (Android (マルチ:ASTC,DXT,ETC2)): > D:/Unreal_build/Photon-Unreal-SDK_DemoParticle-UE4/Intermediate/Build/Android/UE4/Development/PhotonDemoParticle/:(Console::write(ExitGames::Common::JString const&)) UATHelper: パッケージ化 (Android (マルチ:ASTC,DXT,ETC2)): > referenced by JString.h:162 (D:/Unreal_build\Photon-Unreal-SDK_DemoParticle-UE4\Source\Photon\Common-cpp\inc\JString.h:162)
UATHelper: パッケージ化 (Android (マルチ:ASTC,DXT,ETC2)): ld.lld: error: undefined symbol: ExitGames::Common::JString::cstr() const I was able to packaging with windows but when I try to packaging to Android